
It's not very practical, but it's somewhat safe.

I've yet to apply it consistently beyond the stage 2 boss. The height of brokenness in Tora's jump + back kick infinite remains to be seen. For now I'll focus on learning Rando, as he looks to have even more options than Rio if you play your cards right. He may very well be the best, but he's certainly got the least interesting playstyle of the three. True, his sword attack is immensely abuseable (especially if you catch opponents behind you with it), though he doesn't have much going for him other than that, does he? Last edited by andsuchisdeath on Sun 6:13 pm, edited 2 times in total. However, contextually, it's engine is rather unique for a console beltscroller, and these qualities should at least allow it to be differentiated from the Crest of Wolfs of the genre. It's not a game serious arcade beltscroller fans are going to be stimulated by. The pacing and challenge is painfully console-esque, and it doesn't demand much understanding from the player in order to clear. Nekketso Oyako is, by no means, a great game. So, hey you have the right to your opinion, but, you're missing a few points. Such qualities aren't going to mean much to someone with such a casual view of the genre. You're comparing a bare bones game like Crest of Wolf (which contains nothing beyond a standard combo, throw, jump attack and desperation) to a command move laden title with weird engine properties. Input from someone who calls beltscrollers repetitive usually conveys "My viewing lens is basic". But hey if you like it, good for you, I wasn't knocking it to start an argument, just passing my opinion. In my experience NO was not fun, it was a chore. Still using the term repetitive? What's wrong with that?! If you're inferring that there's a certain degree of repetitveness in the genre, then yes, even the best side scrollers have a degree of repetitveness, but that doesn't mean they're still not fun to play. If someone's still using the term "repetitive" to describe beltscrollers, well, then, uhhmghmghgm. I'm sure you're aware of most of the "non-special" command moves in the game too. You can cancel his DP into an air Oyaji Smash. You can also cancel this move into his DP. Rando's Oyaji Smash can also be performed in the air. Tora's sword attack also make's the roller coaster segment effortless too.Īlso, thanks for posting those special moves. It's easier to perform when holding the right trigger for the direction-lock. Tora's jump kick with the strange combo-centric physics is jump + back then kick. I find using this technique ( ) more fitting for stage 2's boss because I'm pretty sure his kick beats out Tora's sword most of the time. The move makes quick work of almost every boss in the game. Holding the right trigger to lock your direction makes it easier to spam the input. The unglamorous path of least resistance is through abusing his sword attack. Continued abuse of our services will cause your IP address to be blocked indefinitely.Would anyone more experienced be able to opine on who's the easiest character for a 1CC? Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.

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